Algorithmic Art

I've always been fascinated by the intersection of art and technology.

During the 90s a subculture of computer enthusiasts emerged, known as the demo scene. It focused on creating real-time computer graphics and music demos that pushed the limits of hardware capabilities. These demos required some very advanced algorithmic and mathematical techniques.

Later in my life I rediscovered this interest and started experimenting with GPU shaders to create algorithmic art. Here is the first shader I wrote in 2014:

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