Algorithmic Art
I've always been fascinated by the intersection of art and technology.
During the 90s a subculture of computer enthusiasts emerged, known as the demo scene. It focused on creating real-time computer graphics and music demos that pushed the limits of hardware capabilities. These demos required some very advanced algorithmic and mathematical techniques.
Later in my life I rediscovered this interest and started experimenting with GPU shaders to create algorithmic art. Here is the first shader I wrote in 2014: